Portal 2 Level Design : new mechanic, multi puzzle

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Link to the steam workshop

Goal
To create a series chambers that contain puzzles.
To test combination of simple puzzles, and to test new mechanics.

Features
Starts with simple puzzles and shifts focus towards action.
Players must understand the functions of the objects in order to play.
The 3rd zone introduces interesting ideas, an ingame gamepad, progress saving, using the game mechanics.

Feedback and tweaking
3rd zone was very interesting and creative, but it contained more than 1 mechanism and had a lot of objects that distracted the players vision. This problem occurred in the 4th cell as well.
In order to solve this  problem, I had to redesign the architecture of the map.
By changing the structures, I was able to hide the the progress saving mechanism, since the players didn’t have to know about it. Also was able to make the “game pad” more easy to use.

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