Portal 2 Level Design : quick action, puzzle

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Goal
This map was designed to give the players a challenge in terms of making quick decisions and active puzzle solving.

Features
Some objects pushes the players along with the objects the players are supposed to interact with : forces the player to make decisions and perform them within a limited amount of time.
As the level proceeds, the time challenges becomes less important while the puzzle factor becomes more challenging.

Expectations
Through this kind of flow, I expect the players to concentrate better on the puzzles.
The fast paced zones will make the players increase the level of concentration due to the time limit.
After they reach the puzzle area, their brains will be warmed up for examining and performing actions.

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