Portal 2 Level Design : puzzle

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Link to steam workshop

Goal
Create a map with puzzles that require procedural solving.

Features
Focuses on puzzles only.
Map is mostly transparent : players can draw the map in their head while solving the puzzle.
Contains three major challenges, connected to each other
Requires a correct procedural solving, but has more than one way of solving.

Explanation
Each challenge opens up new options for the player which make some “useless” parts of the map useful, non-accessible parts accessible. Players also have to think of reusing parts of the map again, to achieve different results.

Feedback
The map got quite a few good feedback, along with feedback saying that the map would be more exciting if it had a bit of actions factors in it. Also they agreed with the fact that this level feels more like a “Portal” map rather than a map “using” Portal.

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